
export enum MapType 
{
    angle45 = 0,
    angle90 = 1,
    honeycomb = 2,
}

export enum MapState{
    stay = 0,//待机
    addEnableRoad,//增加可走路径
    addDisableRoad,//增加不可走路径
    addOptRoad,//增加透明路点
    delRoad,//删除路径
    shopRoad = 100, //商店
    shopRoad1,
    shopRoad2,
    shopRoad3,
    shopRoad4,
    shopRoad5,
    shopRoad6,
    shopRoad7,
    shopRoad8,
    shopRoad9,
	startRoad = 200, //起点
    endRoad = 300, //终点
    eventRoad = 400,//随机事件点
}

 //距离的状态
 export enum RoadState{
    walkNormal = 0,//正常可以行走路径
    unreache,//不可达路径
    optWalk,//透明路径
    shop = 100,//商店
    shop1,
    shop2,
    shop3,
    shop4,
    shop5,
    shop6,
    shop7,
    shop8,
    shop9,
    start = 200,//起点
    end = 300,//终点
    event = 400
}